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» Recognizing Hand Gesture Using Motion Trajectories
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VR
2010
IEEE
174views Virtual Reality» more  VR 2010»
14 years 8 months ago
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Re...
Michael Hoffman, Paul Varcholik, Joseph J. LaViola...
JMM2
2006
111views more  JMM2 2006»
14 years 9 months ago
Employing the Hand as an Interface Device
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
Afshin Sepehri, Yaser Yacoob, Larry S. Davis
CHI
2011
ACM
14 years 1 months ago
User-defined motion gestures for mobile interaction
Modern smartphones contain sophisticated sensors to monitor three-dimensional movement of the device. These sensors permit devices to recognize motion gestures— deliberate movem...
Jaime Ruiz, Yang Li, Edward Lank
ICCV
2005
IEEE
15 years 3 months ago
Recognizing Human Actions in Videos Acquired by Uncalibrated Moving Cameras
Most work in action recognition deals with sequences acquired by stationary cameras with fixed viewpoints. Due to the camera motion, the trajectories of the body parts contain no...
Alper Yilmaz, Mubarak Shah
HAIS
2010
Springer
15 years 2 months ago
Recognition of Manual Actions Using Vector Quantization and Dynamic Time Warping
The recognition of manual actions, i.e., hand movements, hand postures and gestures, plays an important role in human-computer interaction, while belonging to a category of particu...
Marcel Martin, Jonathan Maycock, Florian Paul Schm...