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» Recognizing Hand Gesture Using Motion Trajectories
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CVPR
2007
IEEE
15 years 11 months ago
Learning Motion Categories using both Semantic and Structural Information
Current approaches to motion category recognition typically focus on either full spatiotemporal volume analysis (holistic approach) or analysis of the content of spatiotemporal in...
Shu-Fai Wong, Tae-Kyun Kim, Roberto Cipolla
ICPR
2002
IEEE
15 years 2 months ago
Hierarchical Interpretation of Human Activities Using Competitive Learning
In this paper we describe a method of learning hierarchical representations for describing and recognizing gestures expressed as one and two arm movements using competitive learni...
Harry Wechsler, Zoran Duric, Fayin Li
MM
2004
ACM
145views Multimedia» more  MM 2004»
15 years 3 months ago
Segmentation and recognition of multi-attribute motion sequences
In this work, we focus on fast and efficient recognition of motions in multi-attribute continuous motion sequences. 3D motion capture data, animation motion data, and sensor data ...
Chuanjun Li, Peng Zhai, Si-Qing Zheng, Balakrishna...
VR
1999
IEEE
146views Virtual Reality» more  VR 1999»
15 years 2 months ago
Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions
A technique is proposed for object manipulation with a virtual tool using multiple exact interactions. Exact test is introduced that uses real-time collision detection for both ha...
Yoshifumi Kitamura, Tomohiko Higashi, Toshihiro Ma...
IPCV
2010
14 years 7 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao