The articulated body models used to represent human motion typically have many degrees of freedom, usually expressed as joint angles that are highly correlated. T...
Andrea Fossati (EPFL), Mathieu Salzmann (Universit...
Real world images often contain similar objects but with different rotations, noise, or other visual alterations. Vision systems should be able to recognize objects regardless of ...
Abstract— We describe an interaction paradigm for controlling a robot using hand gestures. In particular, we are interested in the control of an underwater robot by an onsite hum...
This paper presents a computer vision stereo based interface to navigate inside a 3-D Internet city, using body gestures. A wide-baseline stereo pair of cameras is used to obtain ...
Flavia Sparacino, Christopher Richard Wren, Ali Az...
Recently proposed novel interaction techniques such as cursor jumping [1] and target expansion for tiled arrangements [13] are predicated on an ability to effectively estimate the...