For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Despite years of research into human computer interaction (HCI), the environments programmers must use for problem-solving today--with separate modes and tools for writing, compil...
John W. Atwood Jr., Margaret M. Burnett, Rebecca A...
This paper describes a novel numerical model aiming at solving moving-boundary problems such as free-surface flows or fluid– structure interaction. This model uses a moving-gr...
Nicolas Bodard, Roland Bouffanais, Michel O. Devil...
—Educational technology is seen as key for lifelong learning, but it has yet to live up to expectation. We argue that current learning environments are typically oriented too muc...
The design of usable haptic icons (brief informational signals delivered through the sense of touch) requires a tool for measuring perceptual distances between icons that will be ...