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DIGRA
2005
Springer
15 years 3 months ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau
VL
1996
IEEE
15 years 1 months ago
Steering programs via time travel
Despite years of research into human computer interaction (HCI), the environments programmers must use for problem-solving today--with separate modes and tools for writing, compil...
John W. Atwood Jr., Margaret M. Burnett, Rebecca A...
CORR
2007
Springer
113views Education» more  CORR 2007»
14 years 9 months ago
Solution of moving-boundary problems by the spectral element method
This paper describes a novel numerical model aiming at solving moving-boundary problems such as free-surface flows or fluid– structure interaction. This model uses a moving-gr...
Nicolas Bodard, Roland Bouffanais, Michel O. Devil...
JCP
2007
92views more  JCP 2007»
14 years 9 months ago
Lifelong Learning, Empirical Modelling and the Promises of Constructivism
—Educational technology is seen as key for lifelong learning, but it has yet to live up to expectation. We argue that current learning environments are typically oriented too muc...
Meurig Beynon, Antony Harfield
HAPTICS
2006
IEEE
15 years 3 months ago
Perceptual Analysis of Haptic Icons: an Investigation into the Validity of Cluster Sorted MDS
The design of usable haptic icons (brief informational signals delivered through the sense of touch) requires a tool for measuring perceptual distances between icons that will be ...
Jérôme Pasquero, Joseph Luk, Shannon ...