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» Recognizing creative needs in user interface design
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CHI
2005
ACM
16 years 4 days ago
Toward subtle intimate interfaces for mobile devices using an EMG controller
Using a mobile device in a social context should not cause embarrassment and disruption to the immediate environment. Interaction with mobile and wearable devices needs to be subt...
Enrico Costanza, Samuel A. Inverso, Rebecca Allen
HCI
2009
14 years 9 months ago
DiamondTheater: A System for Reproducing Theater and Supporting Creative Activities
This paper describes a system called DiamondTheater that supports creative activities in theater using a tabletop tangible interface. This system is used to aid in the planning of ...
Tatsushi Takeuchi, Koichiro Watanabe, Tomoo Inoue,...
CHI
2005
ACM
16 years 4 days ago
Tangible user interfaces for children
This poster describes the design and early evaluation of MusicPets. MusicPets allows children to store audio, such as (composed) tunes or recorded messages, on tangible containers...
Glenda Revelle, Oren Zuckerman, Allison Druin, Mar...
TEI
2010
ACM
160views Hardware» more  TEI 2010»
15 years 6 months ago
Creative idea exploration within the structure of a guiding framework: the card brainstorming game
I present a card brainstorming exercise that transforms a conceptual tangible interaction framework into a tool for creative dialogue and discuss the experiences made in using it....
Eva Hornecker
172
Voted
CANDC
2011
ACM
13 years 11 months ago
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...