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» Recognizing creative needs in user interface design
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BMCBI
2005
163views more  BMCBI 2005»
14 years 11 months ago
Alkahest NuclearBLAST: a user-friendly BLAST management and analysis system
Background -: Sequencing of EST and BAC end datasets is no longer limited to large research groups. Drops in per-base pricing have made high throughput sequencing accessible to in...
Stephen E. Diener, Thomas D. Houfek, Sam E. Kalat,...
WWW
2007
ACM
16 years 11 days ago
Is high-quality vod feasible using P2P swarming?
Peer-to-peer technologies are increasingly becoming the medium of choice for delivering media content, both professional and homegrown, to large user populations. Indeed, current ...
Siddhartha Annapureddy, Saikat Guha, Christos Gkan...
GROUP
2009
ACM
15 years 6 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
HYBRID
2010
Springer
15 years 4 months ago
Safe compositional network sketches: formal framework
NetSketch is a tool for the specification of constrained-flow applications and the certification of desirable safety properties imposed thereon. NetSketch assists system integr...
Azer Bestavros, Assaf J. Kfoury, Andrei Lapets, Mi...
BMCBI
2006
101views more  BMCBI 2006»
14 years 11 months ago
SuperMimic - Fitting peptide mimetics into protein structures
Background: Various experimental techniques yield peptides that are biologically active but have unfavourable pharmacological properties. The design of structurally similar organi...
Andrean Goede, Elke Michalsky, Ulrike Schmidt, Rob...