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» Recognizing creative needs in user interface design
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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 6 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
HCI
2007
15 years 3 months ago
Integrating Authoring Tools into Model-Driven Development of Interactive Multimedia Applications
Abstract. The Multimedia Modeling Language (MML) is a platformindependent modeling language for model-driven development of interactive multimedia applications. Using models provid...
Andreas Pleuß, Heinrich Hußmann
112
Voted
ACMIDC
2010
15 years 5 months ago
Mobile collaboration: collaboratively reading and creating children's stories on mobile devices
This paper discusses design iterations of Mobile Stories – a mobile technology that empowers children to collaboratively read and create stories. We present the design and discu...
Jerry Alan Fails, Allison Druin, Mona Leigh Guha
CG
2010
Springer
15 years 8 days ago
The effect of task on classification accuracy: Using gesture recognition techniques in free-sketch recognition
Generating, grouping, and labeling free-sketch data is a difficult and time-consuming task for both user study participants and researchers. To simplify this process for both part...
M. Field, S. Gordon, Eric Jeffrey Peterson, R. Rob...
IUI
2004
ACM
15 years 7 months ago
Handling device diversity through multi-level stylesheets
With the advent of in-home networking and ubiquitous computing, it becomes apparent that we have an increasing need for automatic adaptation of user interfaces to different device...
Walter Dees