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» Recognizing creative needs in user interface design
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CHI
1994
ACM
15 years 3 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
CANDC
2005
ACM
15 years 1 months ago
The homespun museum: computers, fabrication, and the design of personalized exhibits
The traditional view of the “home computer” is as a selfcontained appliance: computation, on this view, is something that takes place within a desktop box, and that produces i...
Michael Eisenberg, Nwanua Elumeze, Leah Buechley, ...
INTERACT
1997
15 years 1 months ago
The Role of Culture in Interface Acceptance
In order for global software to be marketed successfully, the design of interfaces should accommodate users’ cultural differences. This study examines users’ culturally specifi...
Vanessa Evers, Donald L. Day
IPM
1998
176views more  IPM 1998»
14 years 11 months ago
Interfaces and Tools for the Library of Congress National Digital Library Program
This paper describes a collaborative effort to explore user needs in a digital library, develop interface prototypes for a digital library, and suggest and prototype tools for dig...
Gary Marchionini, Catherine Plaisant, Anita Komlod...
BMCBI
2005
152views more  BMCBI 2005»
14 years 11 months ago
GeneKeyDB: A lightweight, gene-centric, relational database to support data mining environments
Background: The analysis of biological data is greatly enhanced by existing or emerging databases. Most existing databases, with few exceptions are not designed to easily support ...
S. A. Kirov, X. Peng, E. Baker, D. Schmoyer, B. Zh...