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» Recognizing creative needs in user interface design
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UIST
2004
ACM
15 years 5 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
PUC
2007
173views more  PUC 2007»
14 years 11 months ago
Situated play in a tangible interface and adaptive audio museum guide
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adapti...
Ron Wakkary, Marek Hatala
ATAL
2005
Springer
15 years 5 months ago
Design and evaluation of expressive gesture synthesis for embodied conversational agents
To increase the believability and life-likeness of Embodied Conversational Agents (ECAs), we introduce a behavior synthesis technique for the generation of expressive gesturing. A...
Björn Hartmann, Maurizio Mancini, Stép...
CHI
2009
ACM
16 years 12 days ago
The design of ViVA: a mixed-initiative visual vocabulary for aphasia
In this paper, we present the design of ViVA, a visual vocabulary for aphasia. Aphasia is an acquired language disorder that causes variability of impairments affecting individual...
Sonya S. Nikolova, Jordan L. Boyd-Graber, Perry R....
JITECH
2010
116views more  JITECH 2010»
14 years 10 months ago
Design theory for dynamic complexity in information infrastructures: the case of building internet
We propose a design theory that tackles dynamic complexity in the design for Information Infrastructures (IIs) defined as a shared, open, heterogeneous and evolving socio-technica...
Ole Hanseth, Kalle Lyytinen