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» Recombinable Game Mechanics for Automated Design Support
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TPHOL
2005
IEEE
15 years 3 months ago
A Design Structure for Higher Order Quotients
The quotient operation is a standard feature of set theory, where a set is partitioned into subsets by an equivalence relation. We reinterpret this idea for higher order logic, whe...
Peter V. Homeier
MICRO
2003
IEEE
95views Hardware» more  MICRO 2003»
15 years 2 months ago
Processor Acceleration Through Automated Instruction Set Customization
Application-specific extensions to the computational capabilities of a processor provide an efficient mechanism to meet the growing performance and power demands of embedded appl...
Nathan Clark, Hongtao Zhong, Scott A. Mahlke
AIIDE
2009
14 years 10 months ago
An Architecture for Game Behavior AI: Behavior Multi-Queues
We describe an AI behavior architecture that supports responsive collaborative interruptible and resumable behaviors using behavior queues. This architecture wraps sets of behavio...
Maria Cutumisu, Duane Szafron
ISADS
2003
IEEE
15 years 2 months ago
A GUI Approach to Programming of TMO Frames and Design of Real-Time Distributed Computing Software
An advanced high-level approach for programming of real-time distributed computing applications, the TMO (Time-triggered Message-triggered Object) programming and specification sc...
K. H. Kim, Seok-Joong Kang
67
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LICS
2010
IEEE
14 years 8 months ago
An Intuitionistic Logic that Proves Markov's Principle
—We design an intuitionistic predicate logic that supports a limited amount of classical reasoning, just enough to prove a variant of Markov’s principle suited for predicate lo...
Hugo Herbelin