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» Recombinable Game Mechanics for Automated Design Support
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RTSS
2006
IEEE
15 years 3 months ago
Design of Location Service for a Hybrid Network of Mobile Actors and Static Sensors
Location services are essential to many applications running on a hybrid of wirelessly-networked mobile actors and static sensors, such as surveillance systems and the Pursuer and...
Zhigang Chen, Min Gyu Cho, Kang G. Shin
IJNSEC
2008
119views more  IJNSEC 2008»
14 years 9 months ago
Pass-Go: A Proposal to Improve the Usability of Graphical Passwords
Inspired by an old Chinese game, Go, we have designed a new graphical password scheme, Pass-Go, in which a user selects intersections on a grid as a way to input a password. While...
Hai Tao, Carlisle Adams
83
Voted
ACMACE
2007
ACM
15 years 1 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
AGS
2009
Springer
15 years 4 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
69
Voted
NOMS
2008
IEEE
123views Communications» more  NOMS 2008»
15 years 3 months ago
Model-based management of security services in complex network environments
Abstract—The security mechanisms employed in current networked environments are increasingly complex, and their configuration management has an important role for the protection...
João Porto de Albuquerque, Heiko Krumm, Pau...