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» Recombinable Game Mechanics for Automated Design Support
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ACMICEC
2003
ACM
172views ECommerce» more  ACMICEC 2003»
15 years 2 months ago
Automated mechanism design: complexity results stemming from the single-agent setting
The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism ...
Vincent Conitzer, Tuomas Sandholm
ACMACE
2005
ACM
14 years 11 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
AAAI
2007
14 years 11 months ago
Logic for Automated Mechanism Design - A Progress Report
Over the past half decade, we have been exploring the use of logic in the specification and analysis of computational economic mechanisms. We believe that this approach has the p...
Michael Wooldridge, Thomas Ågotnes, Paul E. ...
ACMICEC
2006
ACM
111views ECommerce» more  ACMICEC 2006»
15 years 1 months ago
Passive verification of the strategyproofness of mechanisms in open environments
Consider an open infrastructure in which anyone can deploy mechanisms to support automated decision making and coordination amongst self-interested computational agents. Strategyp...
Laura Kang, David C. Parkes
TARK
2007
Springer
15 years 3 months ago
A flexible mechanism for dialogue design
In this paper is we apply insights from mechanism design to the design of agent interaction protocols. We show how this allows us a more flexible approach to the design of agent ...
Guido Boella, Jelle Gerbrandy, Joris Hulstijn