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» Recombinable Game Mechanics for Automated Design Support
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UAI
2004
14 years 11 months ago
Regret Minimizing Equilibria and Mechanisms for Games with Strict Type Uncertainty
Mechanism design has found considerable application to the construction of agent-interaction protocols. In the standard setting, the type (e.g., utility function) of an agent is n...
Nathanael Hyafil, Craig Boutilier
ACMACE
2005
ACM
15 years 3 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
IFIP12
2007
14 years 11 months ago
A Multi-Agent Design for a Home Automation System dedicated to power management
This paper presents the principles of a Home Automation System dedicated to power management that adapts power consumption to available power ressources according to user comfort a...
Shadi Abras, Stéphane Ploix, Sylvie Pesty, ...
CEC
2007
IEEE
15 years 3 months ago
Evolving tiles for automated self-assembly design
Abstract— Self-assembly is a distributed, asynchronous mechanism that is pervasive across natural systems where hierarchical complex structures are built from the bottom-up. The ...
Germán Terrazas, Marian Gheorghe, Graham Ke...
EC
2006
195views ECommerce» more  EC 2006»
14 years 9 months ago
Automated Global Structure Extraction for Effective Local Building Block Processing in XCS
Learning Classifier Systems (LCSs), such as the accuracy-based XCS, evolve distributed problem solutions represented by a population of rules. During evolution, features are speci...
Martin V. Butz, Martin Pelikan, Xavier Llorà...