We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
: We present a new approach for computing generalized Voronoi diagrams in two and three dimensions using interpolation-based polygon rasterization hardware. The input primitives ma...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
Reconstruction of a real tree from scattered scanned points is a new challenge in virtual reality. Although many progresses are made on main branch structures and overall shape of ...
Chao Zhu, Xiaopeng Zhang, Bao-Gang Hu, Marc Jaeger
Object-space silhouette extraction is an important problem in fields ranging from non-photorealistic computer graphics to medical robotics. We present an efficient silhouette extr...
We introduce a nonlocal discrete regularization framework on weighted graphs of the arbitrary topologies for image and manifold processing. The approach considers the problem as a...