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» Reconfiguration in 3D Meshes
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CGF
2008
143views more  CGF 2008»
14 years 10 months ago
Sketch-Based Procedural Surface Modeling and Compositing Using Surface Trees
We present a system for creating and manipulating layered procedural surface editing operations, which is motivated by the limited support for iterative design in free-form modeli...
Ryan Schmidt, Karan Singh
CGF
2007
121views more  CGF 2007»
14 years 9 months ago
Real-Time Simulation of Thin Shells
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko
IVC
2006
180views more  IVC 2006»
14 years 9 months ago
Active appearance models with occlusion
Active Appearance Models (AAMs) are generative parametric models that have been successfully used in the past to track faces in video. A variety of video applications are possible...
Ralph Gross, Iain Matthews, Simon Baker
TOG
2008
135views more  TOG 2008»
14 years 9 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...
CGF
2005
159views more  CGF 2005»
14 years 9 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt