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» Reconfiguration in 3D Meshes
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MMSEC
2004
ACM
205views Multimedia» more  MMSEC 2004»
15 years 3 months ago
Wavelet-based blind watermarking of 3D models
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
F. Uccheddu, Massimiliano Corsini, Mauro Barni
ARC
2010
Springer
189views Hardware» more  ARC 2010»
15 years 7 days ago
3D Compaction: A Novel Blocking-Aware Algorithm for Online Hardware Task Scheduling and Placement on 2D Partially Reconfigurable
Abstract. Few of the benefits of exploiting partially reconfigurable devices are power consumption reduction, cost reduction, and customized performance improvement. To obtain thes...
Thomas Marconi, Yi Lu 0004, Koen Bertels, Georgi G...
HCI
2007
14 years 11 months ago
A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments
Virtual and Augmented Reality have been widely used in many scientific fields for the last two decades in order to visualize complex data and information. Although both techniques ...
Jesús Gimeno, Marcos Fernández, Pedr...
TVCG
2008
125views more  TVCG 2008»
14 years 9 months ago
Generic Remeshing of 3D Triangular Meshes with Metric-Dependent Discrete Voronoi Diagrams
In this paper, we propose a generic framework for 3D surface remeshing. Based on a metric-driven Discrete Voronoi Diagram construction, our output is an optimized 3D triangular mes...
Sébastien Valette, Jean-Marc Chassery, R&ea...
ICIP
2005
IEEE
15 years 3 months ago
Objective evaluation of the perceptual quality of 3D watermarking
In this paper an objective metric to measure the perceptual quality of watermarked 3D meshes is presented. The metric, which is based on a black-box approach, relies on the measur...
Elisa Drelie Gelasca, Touradj Ebrahimi, Massimilia...