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» Reconfiguration in 3D Meshes
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IVCNZ
1998
15 years 1 months ago
Towards 3D Model Reconstruction from Photometric Stereo
In this highly technological world, various methods have been developed for the purpose of recovering the shape of 3D objects from 2D images. In this paper, we introduce methods t...
Angela Kar-Man Ng, Karsten Schlüns
CGF
2008
85views more  CGF 2008»
14 years 12 months ago
Stylized Vector Art from 3D Models with Region Support
We describe a rendering system that converts a 3D meshed model into the stylized 2D filled-region vector-art commonly found in clip-art libraries. To properly define filled region...
Elmar Eisemann, Holger Winnemöller, John C. H...
CG
2007
Springer
14 years 11 months ago
Temporal wavelet-based compression for 3D animated models
We present an efficient compression scheme for animated sequences of triangular meshes of the same connectivity. The proposed algorithm exploits the temporal coherence of the geo...
Frédéric Payan, Marc Antonini
TEDU
2011
243views Education» more  TEDU 2011»
14 years 6 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
PCM
2004
Springer
103views Multimedia» more  PCM 2004»
15 years 5 months ago
Spectral Coding of Three-Dimensional Mesh Geometry Information Using Dual Graph
In this paper, we propose a new scheme for the geometry coding of three-dimensional (3-D) mesh models using a dual graph. In order to compress the mesh geometry information, we gen...
Sung-Yeol Kim, Seung-Uk Yoon, Yo-Sung Ho