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VR
2010
IEEE
174views Virtual Reality» more  VR 2010»
14 years 7 months ago
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Re...
Michael Hoffman, Paul Varcholik, Joseph J. LaViola...
100
Voted
ECCV
2006
Springer
15 years 1 months ago
Robust 3D Segmentation of Multiple Moving Objects Under Weak Perspective
A scene containing multiple independently moving, possibly occluding, rigid objects is considered under the weak perspective camera model. We obtain a set of feature points tracke...
Levente Hajder, Dmitry Chetverikov
ICIP
2004
IEEE
15 years 11 months ago
Layered motion estimation and coding for fully scalable 3d wavelet video coding
This paper proposes a framework of scalable motion estimation and coding with the structure of multi-layers for 3D wavelet video coding. The motion representation consists of mult...
Ruiqin Xiong, Jizheng Xu, Feng Wu, Shipeng Li, Ya-...
IROS
2008
IEEE
173views Robotics» more  IROS 2008»
15 years 3 months ago
Automatically smoothing camera pose using cross validation for sequential vision-based 3D mapping
— Building an accurate three dimensional map is an important task for autonomous localisation and navigation. In a sequential approach to reconstruction from video streams, we sh...
Michela Farenzena, Adrien Bartoli, Youcef Mezouar
ICRA
2008
IEEE
297views Robotics» more  ICRA 2008»
15 years 3 months ago
Fast 3D reconstruction of human shape and motion tracking by parallel fast level set method
— This paper presents a parallel algorithm of the Level Set Method named the Parallel Fast Level Set Method, and its application for real-time 3D reconstruction of human shape an...
Yumi Iwashita, Ryo Kurazume, Kenji Hara, Seiichi U...