Today in many applications the study of human movement using a computer vision and graphics techniques is very useful. One of these applications is the three-dimensional reconstruc...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...
A new technique is presented for computing 3D scene structure from point and line features in monocular image sequences. Unlike previous methods, the technique guarantees the comp...
The 3D reconstruction of a face from a single frontal image is an ill-posed problem. This is further accentuated when the face image is captured under different poses and/or compl...
In this paper we present a high-fidelity surface approximation technique that aims at a faithful reconstruction of piecewise-smooth surfaces from a scattered point set. The presen...