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» Reconstructing Surfaces Using Anisotropic Basis Functions
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ICIP
2003
IEEE
16 years 3 months ago
Video coding using a deformation compensation algorithm based on adaptive matching pursuit image decompositions
Today's video codecs employ motion compensated prediction in combination with block matching techniques. These techniques, although achieving some level of adaptivity in thei...
Òscar Divorra Escoda, Pierre Vandergheynst
133
Voted
VVS
1998
IEEE
120views Visualization» more  VVS 1998»
15 years 6 months ago
Using Distance Maps for Accurate Surface Representation in Sampled Volumes
High quality rendering and physics-based modeling in volume graphics have been limited because intensity-based volumetric data do not represent surfaces well. High spatial frequen...
Sarah F. Frisken Gibson
ECCV
2006
Springer
16 years 3 months ago
Integrating Surface Normal Vectors Using Fast Marching Method
i Integration of surface normal vectors is a vital component in many shape reconstruction algorithms that require integrating surface normals to produce their final outputs, the de...
Jeffrey Ho, Jongwoo Lim, Ming-Hsuan Yang, David J....
109
Voted
ECCV
2004
Springer
16 years 3 months ago
Weighted Minimal Hypersurfaces and Their Applications in Computer Vision
Abstract. Many interesting problems in computer vision can be formulated as a minimization problem for an energy functional. If this functional is given as an integral of a scalar-...
Bastian Goldlücke, Marcus A. Magnor
CGF
2006
183views more  CGF 2006»
15 years 1 months ago
Data-driven Local Coordinate Systems for Image-Based Rendering
Image-based representations of an object profit from known geometry. The more accurate this geometry is known, the better corresponding pixels in the different images can be align...
Gero Müller, Ralf Sarlette, Reinhard Klein