As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...
This paper addresses the reconstruction of high resolution omnidirectional images from a low resolution video acquired by an omnidirectional camera moving in a static scene. In or...
Luigi Bagnato, Yannick Boursier, Pascal Frossard, ...
We model the dynamic geometry of a time-varying scene as a 3D isosurface in space-time. The intersection of the isosurface with planes of constant time yields the geometry at a si...
Recently, a lot of research has been conducted into the usefulness of gait for identification at a distance. Since the gait of a person is readily identified when extracted from...
This paper presents an algorithm for computing optical flow, shape, motion, lighting, and albedo from an image sequence of a rigidly-moving Lambertian object under distant illumin...
Li Zhang, Brian Curless, Aaron Hertzmann, Steven M...