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LICS
1997
IEEE
15 years 7 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
AAAI
2007
15 years 6 months ago
Visualization and Adjustment of Evaluation Functions Based on Evaluation Values and Win Probability
We present a method of visualizing and adjusting the evaluation functions in game programming in this paper. It is widely recognized that an evaluation function should assign a hi...
Shogo Takeuchi, Tomoyuki Kaneko, Kazunori Yamaguch...
ASSETS
2008
ACM
15 years 6 months ago
Speech technology in real world environment: early results from a long term study
Existing knowledge on how people use speech-based technologies in realistic settings is limited. We are conducting a longitudinal field study, spanning six months, to investigate ...
Jinjuan Feng, Shaojian Zhu, Ruimin Hu, Andrew Sear...
MSR
2010
ACM
15 years 6 months ago
Replaying IDE interactions to evaluate and improve change prediction approaches
Abstract—Change prediction helps developers by recommending program entities that will have to be changed alongside the entities currently being changed. To evaluate their accura...
Romain Robbes, Damien Pollet, Michele Lanza
HCI
2007
15 years 5 months ago
Easy Model-Driven Development of Multimedia User Interfaces with GuiBuilder
GUI builder tools are widely used in practice to develop the user interface of software systems. Typically they are visual programming tools that support direct-manipulative assemb...
Stefan Sauer, Gregor Engels