We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
We present a method of visualizing and adjusting the evaluation functions in game programming in this paper. It is widely recognized that an evaluation function should assign a hi...
Existing knowledge on how people use speech-based technologies in realistic settings is limited. We are conducting a longitudinal field study, spanning six months, to investigate ...
Jinjuan Feng, Shaojian Zhu, Ruimin Hu, Andrew Sear...
Abstract—Change prediction helps developers by recommending program entities that will have to be changed alongside the entities currently being changed. To evaluate their accura...
GUI builder tools are widely used in practice to develop the user interface of software systems. Typically they are visual programming tools that support direct-manipulative assemb...