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» Recovering Illumination and Texture Using Ratio Images
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97
Voted
APGV
2008
ACM
145views Visualization» more  APGV 2008»
15 years 1 months ago
On optimal resampling of view and illumination dependent textures
The use of illumination and view dependent textural information is one way to capture the realistic appearance of genuine materials. One example of such data is the bidirectional ...
Jirí Filip, Mike J. Chantler, Michal Haindl
96
Voted
RT
2001
Springer
15 years 4 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
84
Voted
ICIP
2006
IEEE
16 years 1 months ago
Fast Separation of Reflection Components using a Specularity-Invariant Image Representation
In this paper, we propose a fast method for separating reflection components using a single color image. We first propose a specular-free two-band image that is a specularity-inva...
Kuk-Jin Yoon, Yoojin Choi, In-So Kweon
CAIP
1995
Springer
200views Image Analysis» more  CAIP 1995»
15 years 3 months ago
The Color Constancy Problem: An Illumination Invariant Mapping Approach
Abstract. We suggest a novel approach to the Color Constancy Problem for multispectral imagery. Our approach is based on a dichromatic illumination model and lters out all spectral...
Rafael Wiemker
120
Voted
CVPR
2011
IEEE
14 years 7 months ago
High-quality shape from multi-view stereo and shading under general illumination
Multi-view stereo methods reconstruct 3D geometry from images well for sufficiently textured scenes, but often fail to recover high-frequency surface detail, particularly for smo...
Chenglei Wu, Bennett Wilburn, Yasuyuki Matsushita,...