The use of illumination and view dependent textural information is one way to capture the realistic appearance of genuine materials. One example of such data is the bidirectional ...
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
In this paper, we propose a fast method for separating reflection components using a single color image. We first propose a specular-free two-band image that is a specularity-inva...
Abstract. We suggest a novel approach to the Color Constancy Problem for multispectral imagery. Our approach is based on a dichromatic illumination model and lters out all spectral...
Multi-view stereo methods reconstruct 3D geometry from images well for sufficiently textured scenes, but often fail to recover high-frequency surface detail, particularly for smo...