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» Recovering Illumination and Texture Using Ratio Images
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ICPR
2004
IEEE
16 years 3 months ago
Non-linear Reflectance Model for Bidirectional Texture Function Synthesis
A rough texture modelling involves a huge image data-set - the Bidirectional Texture Function (BTF). This 6-dimensional function depends on planar texture coordinates as well as o...
Jirí Filip, Michal Haindl
SI3D
2009
ACM
15 years 8 months ago
Approximating dynamic global illumination in image space
Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient occlusion (AO), for which very simple and efficie...
Tobias Ritschel, Thorsten Grosch, Hans-Peter Seide...
ICPR
2008
IEEE
15 years 8 months ago
Multilinear analysis based on image texture for face recognition
In this paper, a multilinear approach based on image texture for face recognition is present. First, we extract the texture features of the facial images using the Local Binary Pa...
Hu-chuan Lu, Hao Chen, Yen-wei Chen
AIPR
2005
IEEE
15 years 7 months ago
Face Recognition Using Multispectral Random Field Texture Models, Color Content, and Biometric Features
Most of the available research on face recognition has been performed using gray scale imagery. This paper presents a novel two-pass face recognition system that uses a Multispect...
Orlando J. Hernandez, Mitchell S. Kleiman
ICCV
1998
IEEE
16 years 3 months ago
Modeling Geometric Structure and Illumination Variation of a Scene from Real Images
We present in this paper a system which automatically builds, from real images, a scene model containing both 3D geometric information of the scene structure and its photometric...
Zhengyou Zhang