A rough texture modelling involves a huge image data-set - the Bidirectional Texture Function (BTF). This 6-dimensional function depends on planar texture coordinates as well as o...
Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient occlusion (AO), for which very simple and efficie...
In this paper, a multilinear approach based on image texture for face recognition is present. First, we extract the texture features of the facial images using the Local Binary Pa...
Most of the available research on face recognition has been performed using gray scale imagery. This paper presents a novel two-pass face recognition system that uses a Multispect...
We present in this paper a system which automatically
builds, from real images, a scene model containing both
3D geometric information of the scene structure and its
photometric...