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» Recovering Illumination and Texture Using Ratio Images
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IJCM
2007
205views more  IJCM 2007»
15 years 1 months ago
BTF modelling using BRDF texels
The highest fidelity representations of realistic real-world materials currently used comprise Bidirectional Texture Functions (BTF). The BTF is a six dimensional function dependi...
Jirí Filip, Michal Haindl
FGR
2006
IEEE
157views Biometrics» more  FGR 2006»
15 years 8 months ago
Morphable Face Reconstruction with Multiple Images
Efficient 3D face reconstruction is very important for face animation and recognition. The slow speed of the 3D morphable model is due to the texture mapping. To improve the spee...
Ming Zhao 0003, Tat-Seng Chua, Terence Sim
ACCV
2006
Springer
15 years 8 months ago
3D Shape Recovery of Smooth Surfaces: Dropping the Fixed Viewpoint Assumption
We present a new method for recovering the 3D shape of a featureless smooth surface from three or more calibrated images. The main contribution of this paper is the ability to hand...
Yael Moses, Ilan Shimshoni
TOG
2002
153views more  TOG 2002»
15 years 1 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
SCALESPACE
2007
Springer
15 years 8 months ago
Uniform and Textured Regions Separation in Natural Images Towards MPM Adaptive Denoising
Abstract. Natural images consist of texture, structure and smooth regions and this makes the task of filtering challenging mainly when it aims at edge and texture preservation. In...
Noura Azzabou, Nikos Paragios, Frederic Guichard