We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...
We propose a marker-less model-based camera tracking approach, which makes use of GPU-assisted analysis-by-synthesis methods on a very wide field of view (e.g. fish-eye) camera. ...
We describe a new region descriptor and apply it to two problems, object detection and texture classification. The covariance of d-features, e.g., the three-dimensional color vecto...
Accurately and automatically conveying the structure of a volume model is a problem not fully solved by existing volume rendering approaches. Physics-based volume rendering approa...
In this paper we propose an algorithm for image recovery where completely lost blocks in an image/video-frame are recovered using spatial information surrounding these blocks. Our...