In this paper, we present a new approach to producing photorealistic computer renderings of real architectural scenes under novel lighting conditions, such as at different times o...
We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-base...
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik
While traditional graphics techniques provide for the realistic display of three-dimensional objects, these methods often lack the flexibility to emulate expressive effects found ...
Peter-Pike J. Sloan, William Martin, Amy Gooch, Br...
Most conventional SFS (shape from shading) algorithms have been developed under three basic assumptions on surface properties and imaging geometry to simplify the problem, namely, ...
Kyoung Mu Lee (Seoul National University), C.-C. J...
In real world, a scene is composed by many characteristics. Intrinsic images represent these characteristics by two components, reflectance (the albedo of each point) and shading (...