We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
Many objects have smooth surfaces of a fairly uniform color, thereby exhibiting shading patterns that reveal information about its shape, an important clue to the nature of the ob...
Peter Nillius, Josephine Sullivan, Antonis A. Argy...
In this paper we present a new method for estimating the optical transmission in hazy scenes given a single input image. Based on this estimation, the scattered light is eliminate...
Abstract. The visual systems in primates are organized around orienith a rich set of long-range horizontal connections. We abstract this from a differential-geometric perspective, ...