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178
Voted
VMV
2007
219views Visualization» more  VMV 2007»
15 years 3 months ago
GPU Rendering of Secondary Effects
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
Kai Bürger, Stefan Hertel, Jens Krüger, ...
112
Voted
CGF
2005
78views more  CGF 2005»
15 years 2 months ago
The Occlusion Camera
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
Chunhui Mei, Voicu Popescu, Elisha Sacks
98
Voted
ICRA
2010
IEEE
126views Robotics» more  ICRA 2010»
15 years 1 months ago
Multiple depth/presence sensors: Integration and optimal placement for human/robot coexistence
— Depth and presence sensors are used to prevent collisions in environments where human/robot coexistence is relevant. To address the problem of occluded areas, we extend in this...
Fabrizio Flacco, Alessandro De Luca
134
Voted
SENSYS
2010
ACM
15 years 15 days ago
Adaptive decentralized control of underwater sensor networks for modeling underwater phenomena
Understanding the dynamics of bodies of water and their impact on the global environment requires sensing information over the full volume of water. We develop a gradientbased dec...
Carrick Detweiler, Marek Doniec, Mingshun Jiang, M...
135
Voted
TOG
2012
160views Communications» more  TOG 2012»
13 years 5 months ago
Highlight microdisparity for improved gloss depiction
Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...