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132
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EUROGRAPHICS
2010
Eurographics
15 years 11 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
107
Voted
ISVC
2009
Springer
15 years 9 months ago
Dense Depth Maps from Low Resolution Time-of-Flight Depth and High Resolution Color Views
In this paper a systematic approach to the processing and combination of high resolution color images and low resolution time-offlight depth maps is described. The purpose is the ...
Bogumil Bartczak, Reinhard Koch
117
Voted
TLCA
2001
Springer
15 years 7 months ago
Subtyping Recursive Games
Using methods drawn from Game Semantics, we build a sound and computationally adequate model of a simple calculus that includes both subtyping and recursive types. Our model solves...
Juliusz Chroboczek
GMP
2006
IEEE
113views Solid Modeling» more  GMP 2006»
15 years 8 months ago
Matrix Based Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches
Abstract. A new subdivision depth computation technique for extraordinary Catmull-Clark subdivision surface (CCSS) patches is presented. The new technique improves a previous techn...
Gang Chen, Fuhua (Frank) Cheng
2817
Voted
CVPR
2011
IEEE
1473views Computer Vision» more  CVPR 2011»
14 years 10 months ago
Object Recognition with Hierarchical Kernel Descriptors
Kernel descriptors provide a unified way to generate rich visual feature sets by turning pixel attributes into patch-level features, and yield impressive results on many object rec...
Liefeng Bo, Kevin Lai, Xiaofeng Ren and Dieter Fox