In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties. The first prototy...
Abstract. This article considers the link between theory and practice in agentoriented programming. We begin by rigorously defining a new formal specification language for autono...
Quantitative properties of timed regular languages, such as information content (growth rate, entropy) are explored. The approach suggested by the same authors is extended to lang...
— We introduce a virtual-node based mobile object tracking algorithm for mobile sensor networks, VINESTALK. The algorithm uses the Virtual Stationary Automata programming layer, ...