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109
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AIIDE
2008
15 years 3 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
113
Voted
JSS
2010
150views more  JSS 2010»
14 years 11 months ago
Towards a general purpose architecture for UI generation
Many software projects spend a significant proportion of their time developing the User Interface (UI), therefore any degree of automation in this area has clear benefits. Such au...
Richard Kennard, John Leaney
BMCBI
2011
14 years 7 months ago
VennDiagram: a package for the generation of highly-customizable Venn and Euler diagrams in R
Background: Visualization of orthogonal (disjoint) or overlapping datasets is a common task in bioinformatics. Few tools exist to automate the generation of extensively-customizab...
Hanbo Chen, Paul C. Boutros
106
Voted
INFOCOM
2005
IEEE
15 years 6 months ago
Designing wireless radio access networks for third generation cellular networks
— In third generation (3G) cellular networks, base stations are connected to base station controllers by pointto-point (usually T1/E1) links. However, today’s T1/E1 based backh...
Tian Bu, Mun Choon Chan, Ramachandran Ramjee
102
Voted
INFOCOM
2006
IEEE
15 years 6 months ago
Generalized Proportional Fair Scheduling in Third Generation Wireless Data Networks
—In 3G data networks, network operators would like to balance system throughput while serving users in a fair manner. This is achieved using the notion of proportional fairness. ...
Tian Bu, L. Li, Ramachandran Ramjee