Generative models of pattern individuality attempt to represent the distribution of observed quantitative features, e.g., by learning parameters from a database, and then use such...
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
Abstract. We review the definition of entity types derived by symbolgenerating rules. These types appear frequently in conceptual schemas. However, up to now they have received ver...
Until now, AI argumentation-based systems have been mainly developed for handling inconsistency. In that explanation-oriented perspective, only one type of argument has been consi...
Background: Recursive Feature Elimination is a common and well-studied method for reducing the number of attributes used for further analysis or development of prediction models. ...