Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
In this article we wish to show a method to go beyond the established approaches of human-computer interaction. We first bring a serious critique of traditional interface types, sh...
Matthias Rauterberg, Morten Fjeld, Helmut Krueger,...
We present techniques for rendering and animation of realistic scenes by analyzing and training on short video sequences. This work extends the new paradigm for computer animation...
Recently researchers working in the LFG framework have proposed algorithms for taking advantage of the implicit context-free components of a unification grammar [Maxwell and Kapla...
In planning tasks an agent may often find himself in a situation demanding that he choose an action that would prevent some unwanted event from occurring. Similarly, in tasks invo...