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CG
2007
Springer
14 years 9 months ago
A fast all nearest neighbor algorithm for applications involving large point-clouds
Algorithms that use point-cloud models make heavy use of the neighborhoods of the points. These neighborhoods are used to compute the surface normals for each point, mollificatio...
Jagan Sankaranarayanan, Hanan Samet, Amitabh Varsh...
ECMDAFA
2009
Springer
127views Hardware» more  ECMDAFA 2009»
14 years 7 months ago
Derivation and Refinement of Textual Syntax for Models
Textual Syntax (TS) as a form of model representation has made its way to the Model-Driven Software Development community and is considered a viable alternative to graphical repres...
Florian Heidenreich, Jendrik Johannes, Sven Karol,...
CGF
2008
179views more  CGF 2008»
14 years 9 months ago
Sketching MLS Image Deformations On the GPU
In this paper, we present an image editing tool that allows the user to deform images using a sketch-based interface. The user simply sketches a set of source curves in the input ...
Yanlin Weng, Xiaohan Shi, Hujun Bao, Jun Zhang
SOFTWARE
2011
14 years 4 months ago
Object-Oriented Parallelisation of Java Desktop Programs
Developing parallel applications is notoriously difficult, but is even more complex for desktop applications. The added difficulties are primarily because of their interactive nat...
Nasser Giacaman, Oliver Sinnen
SIGGRAPH
1999
ACM
15 years 1 months ago
Physically Based Motion Transformation
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
Zoran Popovic, Andrew P. Witkin