WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
—In some applications, the probability of error of a given classifier is too high for its practical application, but we are allowed to gather more independent test samples from ...
Many robot control problems of practical importance, including operational space control, can be reformulated as immediate reward reinforcement learning problems. However, few of ...
Despite significant research on state-space reductions, the poor scalability of model checking for reasoning about behavioral models of large, complex systems remains the chief ob...
Matthew B. Dwyer, Robby, Xianghua Deng, John Hatcl...