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CGF
2006
198views more  CGF 2006»
14 years 9 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
JGTOOLS
2008
126views more  JGTOOLS 2008»
14 years 9 months ago
Simple Empty-Space Removal for Interactive Volume Rendering
Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
Vincent Vidal 0002, Xing Mei, Philippe Decaudin
TNN
2011
104views more  TNN 2011»
14 years 4 months ago
Extended Input Space Support Vector Machine
—In some applications, the probability of error of a given classifier is too high for its practical application, but we are allowed to gather more independent test samples from ...
Ricardo Santiago-Mozos, Fernando Pérez-Cruz...
ICML
2007
IEEE
15 years 10 months ago
Reinforcement learning by reward-weighted regression for operational space control
Many robot control problems of practical importance, including operational space control, can be reformulated as immediate reward reinforcement learning problems. However, few of ...
Jan Peters, Stefan Schaal
EMSOFT
2003
Springer
15 years 2 months ago
Space Reductions for Model Checking Quasi-Cyclic Systems
Despite significant research on state-space reductions, the poor scalability of model checking for reasoning about behavioral models of large, complex systems remains the chief ob...
Matthew B. Dwyer, Robby, Xianghua Deng, John Hatcl...