We present a unified game-based approach for branching-time model checking of hierarchical systems. Such systems are exponentially more succinct than standard state-transition gra...
As applications for artificially intelligent agents increase in complexity we can no longer rely on clever heuristics and hand-tuned behaviors to develop their programming. Even t...
Shawn Arseneau, Wei Sun, Changpeng Zhao, Jeremy R....
In this paper, some experiences of using the concurrent functional language Erlang to implement a classical vertical application, a risk management information system, are present...
David Cabrero, Carlos Abalde, Carlos Varela, Laura...
Given a specification of communication rules in a multiagent system (in the form of protocols, ACL semantics, etc.), the question of how to design appropriate agents that can oper...
We consider PAC learning of simple cooperative games, in which the coalitions are partitioned into "winning" and "losing" coalitions. We analyze the complexity...