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102
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NETGAMES
2006
ACM
15 years 5 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
DATE
2005
IEEE
110views Hardware» more  DATE 2005»
15 years 5 months ago
Rapid Generation of Thermal-Safe Test Schedules
Overheating has been acknowledged as a major issue in testing complex SOCs. Several power constrained system-level DFT solutions (power constrained test scheduling) have recently ...
Paul M. Rosinger, Bashir M. Al-Hashimi, Krishnendu...
CBSE
2005
Springer
15 years 5 months ago
Performance Prediction of J2EE Applications Using Messaging Protocols
Abstract. Predicting the performance of component-based applications is difficult due to the complexity of the underlying component technology. This problem is exacerbated when a m...
Yan Liu, Ian Gorton
AOSE
2004
Springer
15 years 5 months ago
A Framework for Patterns in Gaia: A Case-Study with Organisations
Abstract. The agent-oriented approach has been successfully applied to the solution of complex problems in dynamic open environments. However, to extend its use to mainstream compu...
Jorge Gonzalez-Palacios, Michael Luck
120
Voted
ISCA
2003
IEEE
93views Hardware» more  ISCA 2003»
15 years 5 months ago
Improving Dynamic Cluster Assignment for Clustered Trace Cache Processors
This work examines dynamic cluster assignment for a clustered trace cache processor (CTCP). Previously proposed cluster assignment techniques run into unique problems as issue wid...
Ravi Bhargava, Lizy Kurian John