We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
In this paper a simulation model for visual attention is discussed and formally analysed. The model is part of the design of a cognitive system which comprises an agent that suppor...
In this paper we describe a technique to infer the topology and connectivity information of a network of cameras based on observed motion in the environment. While the technique c...
In this paper we propose a new persuasion dialogue game for agent communication. We show how this dialogue game is modeled by a framework based on social commitments and arguments....
This paper extends the framework of partially observable Markov decision processes (POMDPs) to multi-agent settings by incorporating the notion of agent models into the state spac...