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» References to graphical objects in interactive multimodal qu...
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CGF
2011
14 years 3 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
MM
2003
ACM
145views Multimedia» more  MM 2003»
15 years 5 months ago
Proscenium: a framework for spatio-temporal video editing
We present an approach to video editing where movie sequences are treated as spatio-temporal volumes that can be sheered and warped under user control. This simple capability enab...
Eric P. Bennett, Leonard McMillan
ICTAI
1993
IEEE
15 years 3 months ago
MERIT Motifs
MERIT (Multimedia Extensions of Retrieval Interaction Tools)1 provides a user-centered interface to a database covering European research programs, projects, and consortia in the ...
Ulrich Thiel, Martin Kracker, Adelheit Stein
CGF
2008
121views more  CGF 2008»
14 years 12 months ago
Knitting a 3D Model
A knitted animal is made of a closed surface consisting of several knitted patches knitted out of yarn and stuffed with cotton (Fig. 1). We introduce a system to create a knitting...
Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki
ECLIPSE
2007
ACM
15 years 3 months ago
Declarative and visual debugging in Eclipse
We present a declarative and visual debugging environment for Eclipse called JIVE.1 Traditional debugging is procedural in that a programmer must proceed step-by-step and objectby...
Jeffrey K. Czyz, Bharat Jayaraman