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» Reflections on a Geometry of Processes
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3DIM
2003
IEEE
15 years 5 months ago
A Hierarchical Method for Aligning Warped Meshes
Current alignment algorithms for registering range data captured from a 3D scanner assume that the range data depicts identical geometry taken from different views. However, in th...
Leslie Ikemoto, Natasha Gelfand, Marc Levoy
CA
2003
IEEE
15 years 5 months ago
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Arunachalam Somasundaram, Rick Paren
CGI
2003
IEEE
15 years 5 months ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
PG
2003
IEEE
15 years 5 months ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Mario Botsch, Leif Kobbelt
VISUALIZATION
2003
IEEE
15 years 5 months ago
Accelerating Large Data Analysis by Exploiting Regularities
We present techniques for discovering and exploiting regularity in large curvilinear data sets. The data can be based on a single mesh or a mesh composed of multiple submeshes (al...
David Ellsworth, Patrick J. Moran