As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
This paper describes an ethnographic study conducted to explore the possibilities for future design and development of technological support for trauma teams. We videotaped 10 tra...
Aleksandra Sarcevic, Ivan Marsic, Michael E. Lesk,...
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
In this paper we examine adaptive time-based web applications (or presentations). These are interactive presentations where time dictates the major structure, and that require int...
Faults attacks are a powerful tool to break some implementations of robust cryptographic algorithms such as AES [8] and DES [3]. Various methods of faults attack on cryptographic ...