Sciweavers

198 search results - page 37 / 40
» Registration of Expressions Data using a 3D Morphable Model
Sort
View
SAC
2009
ACM
15 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
BMVC
2001
14 years 12 months ago
A Buyer's Guide to Euclidean Elliptical Cylindrical and Conical Surface Fitting
The ability to construct CAD or other object models from edge and range data has a fundamental meaning in building a recognition and positioning system. While the problem of model...
Petko Faber, Robert B. Fisher
CIVR
2004
Springer
248views Image Analysis» more  CIVR 2004»
15 years 1 months ago
Automated Person Identification in Video
Abstract. We describe progress in the automatic detection and identification of humans in video, given a minimal number of labelled faces as training data. This is an extremely cha...
Mark Everingham, Andrew Zisserman
ICCV
1995
IEEE
15 years 1 months ago
Algorithms for Implicit Deformable Models
This paper presents a framework for implicit deformable models and a pair of new algorithms for solving the nonlinear partial di erential equations that result from this framework...
Ross T. Whitaker
UIST
1993
ACM
15 years 1 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...