Human based algorithms to catch fly balls have been research and studied. In this paper, the validity of the human models are tested by catching balls that are dropped vertically...
Keshav Mundhra, Anthony Suluh, Thomas Sugar, Micha...
Abstract We present the first method to handle curvature regularity in region-based image segmentation and inpainting that is independent of initialization. To this end we start f...
Thomas Schoenemann, Fredrik Kahl, Simon Masnou, Da...
This paper looks at the use of Interactive Learning Objects in teaching using a number of media types, we refer to these as Multimedia Interactive Learning Objects (MILO's) T...
We define the term "digital object" and specify a variety of qualities that are important during the object design phase. A digital object contains a set of models, and ...
In this paper, we describe a framework for the computeraided evolution of the designs of object-oriented software systems. Evolution mechanisms are software structures that prepar...