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125
Voted
TOG
2008
158views more  TOG 2008»
15 years 18 days ago
Lapped solid textures: filling a model with anisotropic textures
We present a method for representing solid objects with spatiallyvarying oriented textures by repeatedly pasting solid texture exemplars. The underlying concept is to extend the 2...
Kenshi Takayama, Makoto Okabe, Takashi Ijiri, Take...
99
Voted
TOG
2008
94views more  TOG 2008»
15 years 17 days ago
Wavelet turbulence for fluid simulation
We present a novel wavelet method for the simulation of fluids at high spatial resolution. The algorithm enables large- and smallscale detail to be edited separately, allowing hig...
Theodore Kim, Nils Thürey, Doug L. James, Mar...
94
Voted
TOG
2008
122views more  TOG 2008»
15 years 17 days ago
Staggered projections for frictional contact in multibody systems
We present a new discrete velocity-level formulation of frictional contact dynamics that reduces to a pair of coupled projections and introduce a simple fixed-point property of th...
Danny M. Kaufman, Shinjiro Sueda, Doug L. James, D...
103
Voted
TOG
2008
106views more  TOG 2008»
15 years 17 days ago
Real-time control of physically based simulations using gentle forces
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Jernej Barbic, Jovan Popovic
153
Voted
JOT
2007
138views more  JOT 2007»
15 years 17 days ago
Flexible Language Interoperability
machines raise the abstraction level of the execution environment at the cost of restricting the set of supported languages. Moreover, the ability of a language implementation to i...
Torbjörn Ekman, Peter Mechlenborg, Ulrik Pagh...