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SGAI
2010
Springer
14 years 7 months ago
Hierarchical Traces for Reduced NSM Memory Requirements
This paper presents work on using hierarchical long term memory to reduce the memory requirements of nearest sequence memory (NSM) learning, a previously published, instance-based ...
Torbjørn S. Dahl
IAT
2008
IEEE
15 years 4 months ago
Formalizing Multi-state Learning Dynamics
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning to multistate games. In previous work, we introduced piecewise replicator dynam...
Daniel Hennes, Karl Tuyls, Matthias Rauterberg
COLT
1994
Springer
15 years 1 months ago
Efficient Reinforcement Learning
Realistic domains for learning possess regularities that make it possible to generalize experience across related states. This paper explores an environment-modeling framework tha...
Claude-Nicolas Fiechter
IJCAI
2007
14 years 11 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
AIIDE
2006
14 years 11 months ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan