This paper presents work on using hierarchical long term memory to reduce the memory requirements of nearest sequence memory (NSM) learning, a previously published, instance-based ...
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning to multistate games. In previous work, we introduced piecewise replicator dynam...
Realistic domains for learning possess regularities that make it possible to generalize experience across related states. This paper explores an environment-modeling framework tha...
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...