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COST
2009
Springer
185views Multimedia» more  COST 2009»
14 years 7 months ago
How an Agent Can Detect and Use Synchrony Parameter of Its Own Interaction with a Human?
Synchrony is claimed by psychology as a crucial parameter of any social interaction: to give to human a feeling of natural interaction, a feeling of agency [17], an agent must be a...
Ken Prepin, Philippe Gaussier
NIPS
2001
14 years 11 months ago
Switch Packet Arbitration via Queue-Learning
In packet switches, packets queue at switch inputs and contend for outputs. The contention arbitration policy directly affects switch performance. The best policy depends on the c...
Timothy X. Brown
RAS
2010
131views more  RAS 2010»
14 years 8 months ago
Probabilistic Policy Reuse for inter-task transfer learning
Policy Reuse is a reinforcement learning technique that efficiently learns a new policy by using past similar learned policies. The Policy Reuse learner improves its exploration b...
Fernando Fernández, Javier García, M...
AAAI
2007
15 years 8 days ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
AIMSA
2006
Springer
15 years 1 months ago
Machine Learning for Spoken Dialogue Management: An Experiment with Speech-Based Database Querying
Although speech and language processing techniques achieved a relative maturity during the last decade, designing a spoken dialogue system is still a tailoring task because of the ...
Olivier Pietquin