We extend the VC theory of statistical learning to data dependent spaces of classifiers. This theory can be viewed as a decomposition of classifier design into two components; the...
Adam Cannon, J. Mark Ettinger, Don R. Hush, Clint ...
We describe an algorithm for learning in the presence of multiple criteria. Our technique generalizes previous approaches in that it can learn optimal policies for all linear pref...
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Reinforcement learning has been used for training game playing agents. The value function for a complex game must be approximated with a continuous function because the number of ...
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....