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» Reinforcement Learning with Hierarchies of Machines
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JMLR
2002
90views more  JMLR 2002»
14 years 9 months ago
Machine Learning with Data Dependent Hypothesis Classes
We extend the VC theory of statistical learning to data dependent spaces of classifiers. This theory can be viewed as a decomposition of classifier design into two components; the...
Adam Cannon, J. Mark Ettinger, Don R. Hush, Clint ...
66
Voted
ICML
2008
IEEE
15 years 10 months ago
Learning all optimal policies with multiple criteria
We describe an algorithm for learning in the presence of multiple criteria. Our technique generalizes previous approaches in that it can learn optimal policies for all linear pref...
Leon Barrett, Srini Narayanan
ECML
2007
Springer
15 years 3 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
98
Voted
ICML
2003
IEEE
15 years 2 months ago
The Significance of Temporal-Difference Learning in Self-Play Training TD-Rummy versus EVO-rummy
Reinforcement learning has been used for training game playing agents. The value function for a complex game must be approximated with a continuous function because the number of ...
Clifford Kotnik, Jugal K. Kalita
ICMLA
2009
14 years 7 months ago
Multiagent Transfer Learning via Assignment-Based Decomposition
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
Scott Proper, Prasad Tadepalli