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» Reinforcement learning for games: failures and successes
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AGI
2008
13 years 7 months ago
Transfer Learning and Intelligence: an Argument and Approach
In order to claim fully general intelligence in an autonomous agent, the ability to learn is one of the most central capabilities. Classical machine learning techniques have had ma...
Matthew E. Taylor, Gregory Kuhlmann, Peter Stone
AIIDE
2007
13 years 8 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
ROBOCUP
2007
Springer
167views Robotics» more  ROBOCUP 2007»
14 years 11 days ago
Cooperative/Competitive Behavior Acquisition Based on State Value Estimation of Others
The existing reinforcement learning approaches have been suffering from the curse of dimension problem when they are applied to multiagent dynamic environments. One of the typical...
Kentarou Noma, Yasutake Takahashi, Minoru Asada
ICMLA
2009
13 years 4 months ago
Multiagent Transfer Learning via Assignment-Based Decomposition
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
Scott Proper, Prasad Tadepalli
AR
2008
118views more  AR 2008»
13 years 6 months ago
Efficient Behavior Learning Based on State Value Estimation of Self and Others
The existing reinforcement learning methods have been seriously suffering from the curse of dimension problem especially when they are applied to multiagent dynamic environments. ...
Yasutake Takahashi, Kentarou Noma, Minoru Asada