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NETGAMES
2006
ACM
16 years 1 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
CCGRID
2005
IEEE
16 years 27 days ago
Servicing range queries on multidimensional datasets with partial replicas
Partial replication is one type of optimization to speed up execution of queries submitted to large datasets. In partial replication, a portion of the dataset is extracted, re-org...
Li Weng, Ümit V. Çatalyürek, Tahs...
COLCOM
2005
IEEE
16 years 27 days ago
On-demand overlay networking of collaborative applications
We propose a new overlay network, called Generic Identifier Network (GIN), for collaborative nodes to share objects with transactions across affiliated organizations by merging th...
Cheng-Jia Lai, Richard R. Muntz
CW
2005
IEEE
16 years 27 days ago
Agent Models for Dynamic 3D Virtual Worlds
Agents are systems capable of perceiving their environment through sensors, reasoning about their sensory input using some characteristic reasoning process and acting in their env...
Mary Lou Maher, Kathryn Elizabeth Merrick
DEXAW
2005
IEEE
134views Database» more  DEXAW 2005»
16 years 27 days ago
Enabling High Data Availability in a DHT
Many decentralized and peer-to-peer applications require some sort of data management. Besides P2P file-sharing, there are already scenarios (e.g. BRICKS project [3]) that need m...
Predrag Knezevic, Andreas Wombacher, Thomas Risse
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